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  <title>3D Terrain Blog</title>
  <id>https://3dterrain.cloud/blog/</id>
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  <updated>2026-11-03T12:00:00Z</updated>
  <entry>
    <id>https://3dterrain.cloud/blog/relief-exaggeration-guide</id>
    <title>Choosing the Right Relief Exaggeration for Your Map</title>
    <link rel="alternate" href="https://3dterrain.cloud/blog/relief-exaggeration-guide"/>
    <published>2026-11-03T12:00:00Z</published>
    <updated>2026-11-03T12:00:00Z</updated>
    <summary>The Relief slider is the single most opinionated setting on a terrain map. Here is how real terrain types respond, and how to pick a value that fits.</summary>
  </entry>
  <entry>
    <id>https://3dterrain.cloud/blog/where-terrain-map-data-comes-from</id>
    <title>Where the Data in a Free Terrain Map Actually Comes From</title>
    <link rel="alternate" href="https://3dterrain.cloud/blog/where-terrain-map-data-comes-from"/>
    <published>2026-11-02T12:00:00Z</published>
    <updated>2026-11-02T12:00:00Z</updated>
    <summary>Elevation, boundaries, buildings, rivers, imagery — five open datasets stacked in your browser, and what each one is good for. No accounts, no servers of ours in the data path.</summary>
  </entry>
  <entry>
    <id>https://3dterrain.cloud/blog/teach-sea-level-rise</id>
    <title>Teaching Sea-Level Rise with a Model Students Can Turn</title>
    <link rel="alternate" href="https://3dterrain.cloud/blog/teach-sea-level-rise"/>
    <published>2026-11-01T12:00:00Z</published>
    <updated>2026-11-01T12:00:00Z</updated>
    <summary>A flat flood map tells students where. A 3D terrain they can tilt, flood and compare tells them why — plus an honest note on what these presets are and are not.</summary>
  </entry>
  <entry>
    <id>https://3dterrain.cloud/blog/turn-gpx-route-into-3d</id>
    <title>Turn a GPX Route into a 3D Map You Can Share</title>
    <link rel="alternate" href="https://3dterrain.cloud/blog/turn-gpx-route-into-3d"/>
    <published>2026-10-30T12:00:00Z</published>
    <updated>2026-10-30T12:00:00Z</updated>
    <summary>The ride or hike you logged is a list of coordinates. Draped on real elevation, it becomes a picture, a video and a printable model — here's the workflow.</summary>
  </entry>
  <entry>
    <id>https://3dterrain.cloud/blog/heightmap-game-engines-blender</id>
    <title>Heightmaps for Unity, Unreal, Godot and Blender — the 16-bit Pipeline</title>
    <link rel="alternate" href="https://3dterrain.cloud/blog/heightmap-game-engines-blender"/>
    <published>2026-10-27T12:00:00Z</published>
    <updated>2026-10-27T12:00:00Z</updated>
    <summary>What a 16-bit heightmap actually is, why 8-bit breaks your terrain, and the exact steps to get a real-world elevation grid into each engine.</summary>
  </entry>
  <entry>
    <id>https://3dterrain.cloud/blog/3d-print-terrain-map</id>
    <title>How to 3D Print a Terrain Map (from Any Place on Earth)</title>
    <link rel="alternate" href="https://3dterrain.cloud/blog/3d-print-terrain-map"/>
    <published>2026-10-24T12:00:00Z</published>
    <updated>2026-10-24T12:00:00Z</updated>
    <summary>From picking a mountain to a watertight STL in your slicer — the whole workflow, plus the settings that make the difference between a blob and a print you keep on the shelf.</summary>
  </entry>
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